Tuesday, January 29, 2008

How to Win at Multiplayer First Shooter Games

The way most first player shooters score kills is simple to understand the harder it is to make the kill the more points you get. This means that if you kill someone with a knife you will get more points then someone using a chain gun, but running around with just your knife out is a big gamble unless you are extremely skilled at the game. This method of play will usually just make you the biggest loser.

One way to get a good score is to take a long range weapon like a sniper rifle and camp out near the enemy camps spawn point. By doing this every time someone on the opposing team gets killed they will instantly revert back to the spawn point and you can shoot them, then they will disappear and then reappear and you can shoot them again.

You get fewer points like this, but it is the same principal as playing roulette in the casinos, it is easier to get many smaller wins, rather then one big win.

Many times I would jump into the pilots chair and other players would jump in and I would circle the enemy camp but the players in the back of my chopper would not attack instead they would jump out or just wait for me to land instead of helping me attack from the air. So instead of increasing our chances of winning by working together they just wanted to be a team of 1. This will decrease the chances of our team winning the game, just like a player at a blackjack table can make all the other players lose by making bad decisions when it is that players turn.
Formulating a good strategy, playing as a team and using all available tools at your disposal you can not only win more games and get more points, you will also have a better online gaming experience, and this applies to playing first person shooter games and gambling in online casinos.

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Tuesday, January 8, 2008

Falling Pieces

PopCap’s habit of appending “Deluxe” to all its new games befuddles me. If this is the first iteration of something, isn’t it—by definition—the baseline? Shouldn’t only subsequent, expanded versions of a game get the “Deluxe” moniker? But my befuddlement’s passed, thanks to PopCap’s latest game, Peggle Deluxe. It’s all so clear to me now: “Deluxe” doesn’t refer to the game, but to its life-consuming potential. With that in mind, Peggle Deluxe might be better titled Peggle Deluxe Extreme Super Dynamite. Download this front-runner for Casual Game of the Year at your own peril.



At first glance, Peggle doesn’t look too promising; it’s a strange hybrid of pachinko and PopCap’s own Zuma, with the cutesiness of Bonnie’s Bookstore. Seriously. Your job in Peggle is to shoot a little ball into a field of pegs, with every peg the ball strikes being cleared from the field once your ball’s done ricocheting. Every field has about 20 orange pegs that you must eliminate before you run out of balls. It’s just that simple.

What’s not so simple: how insanely hypnotic and addictive Peggle is. Two levels into the Adventure mode, you’ll be irrevocably hooked and trying to recall all that high school geometry you thought you’d never need, just so you can line up a perfect shot. As the peg fields grow more challenging, the game compensates by giving you increasingly effective power-ups like multiballs, fireballs, or a Zen ball that plans your shot for you.

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