Thursday, February 14, 2008

PlayFirst: Can Casual Gaming Get Serious?

Until now, the eco-system for casual downloadable games has been populated by small developers who distribute directly through the major portals like MSN's Game Zone, ShockWave, RealArcade, Yahoo, and AOL Games. In a bid to bring mainstream infrastructure to the genre that is so popular outside of the retail game core, PlayFirst (www.play-first.com) launched in early September as a publisher devoted exclusively to mass-market online casual gaming. These guys want to do for downloadables what the big mainstream game publishers have done at retail, cultivate enduring properties, support development, and leverage marketing efficiencies across multiple titles.

PlayFirst is coming into the market with serious cash and serious people: $5 million in first-round funding from Mayfield and Trinity Ventures, CEO John Welch and CTO Brad Edelstein, both Macromedia/ Shock-wave veterans, and Rubinstein, formerly of UbiSoft.

The casual game market suffers from a general absence of game brands, PlayFirst insists. While PopCap's Bejeweled and the classic Tetris are widely known, there are no properties that spawn user loyalty across sequels and new iterations, a model that is the lifeblood of mainstream retail games publishing. Again, Rubinstein argues, this is where a traditional publisher can help reform the space. "We do believe there are some genres that can be tapped where we can create franchises that last.

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On the marketing side, casual games remain just as haphazard as the development end, in that most developers need to depend on publicity generated by the distribution portals. "The distributors don't do much marketing except on-site," says Rubinstein. "They have a formula, but there is a lot more to do there."

With its CTO, Edelstein having worked on Flash/Shockwave Players, PlayFirst will also provide tool sets that will help developers publish across a wider range of platforms, because the company thinks that the casual market is not welded to the Internet. "We have our eye on everything," says Rubinstein. "People are trying to figure out how to play games on everything." The upcoming handhelds, phone handsets, and even TV set top boxes are ripe for what PlayFirst sees as a library of platform agnostic titles. "Our secret sauce technology will come in handy. We are thinking about both internal and external games being built to be taken into other platforms so we don't have to do a 100% redo. That's the way a publisher thinks," he says.

There is also a lot of room for innovation in casual games distribution, which now rely wholly on four or five major game portals. PlayFirst will leverage its executives' existing relationships with all of these usual suspects, but Rubinstein believes as retailers become more involved with online e-tailing, the casual games model will find a place on vendor portals. Likewise, the broadband ISPs continue to hunger for casual games, and as gateway sites like Comcast.net become more content-rich, PlayFirst hopes to place games there as well.

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