Friday, July 11, 2008

Video Game Violence


According to Patrick Masell, recently the media has bombarded Americans with images and stories concerning a popular and morally corrupt video game called "Grand Theft Auto." GTA 3 and its sequel GTA: Vice City has sparked record sales as well as protests and news reports across the globe. Most of these reports and protests question the game's graphic content and the effects it may have on its audience, especially teenagers.

However, GTA was not the first series of video games to create such a stir in this country. "Mortal Kombat" a fighting game known for its amount of blood and gore deaths, hit arcades in 1992 and home consoles the next year. The question of how graphic violence in video games influences this nation's youth have been debated for over a decade. Violent video games have few, if any, adverse effects on the vast majority of its audience and those who are negatively influenced often are unstable to begin with.

Two features of video games fuel renewed interest by researchers, public policy makers, and the general public. First, the active role required by video games is a double-edged sword. It helps educational video games be excellent teaching tools for motivational and learning process reasons. But, it also may make violent video games even more hazardous than violent television or cinema. Second, the arrival of a new generation of ultraviolent video games beginning in the early 1990s and continuing unabated to the present resulted in large numbers of children and youths actively participating in entertainment violence that went way beyond anything available to them on television or in movies. Recent video games reward players for killing innocent bystanders, police, and prostitutes, using a wide range of weapons including guns, knives, flame throwers, swords, baseball bats, cars, hands, and feet. Some include cut scenes (i.e., brief movie clips supposedly designed to move the story forward) of strippers. In some, the player assumes the role of hero, whereas in others the player is a criminal.

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